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(Hey all- This can be moved to better places as we work on it, this is just a copy-paste of Marco’s original setting document. ~Isp)

Airships
  1. Artifice developed by a race of skysailors, who use these vessels for aetherial navigation. They use garuda lenses (ie. goggles) which allow them to see the flow of aether around them.
  2. [Which particular race invented them is undecided, most likely whichever seems the most exotic of the species represented in the party.]
  3. As an alternative to navigating their strait, airships are viewed dimly by many of Basphara’s potentates, and certain cities have forbidden them to cross their skies. Of course, the ban is extremely difficult to enforce.
Military
  1. Karsus, Varei, Basphara, et al. will muster militias when necessary, but mercenary legions compose the majority of armed forces active within the empire.
  2. In the past, Basphara’s politicians had dramatically increased levies from Karsus in an attempt to siphon away that city’s growing military power.
  3. The Karsans balked, and several skirmishes of a civil war were fought before Basphara surrendered the right to make imperial levies, and proclaimed the establishment of regional armies.
  4. The most sought-after generals found themselves in a position to sell their loyalty to whichever city could afford it, and within the next generation soldiering had become as much commercial as it was patriotic.
Religion
  1. Within the Empire, the majority (65%) give at least lip service to the official state religion.
  2. The Baspharan Pantheon is also called the Blood of Carias. Its principal deities are the empire’s mythic (and historical) founders, Great Carias and his sons (Davian, Ceristaltes, and Parthanas.) The are associated with, respectively, the West, East, South and North. Their emblems are the Royal Sun, the Hawk, the Boar, and the Serpent. These looming figures demand propitiation and honor, and their clergy teach that all the earth is theirs by right. They preach the glory of the empire and reverence for and submission to its rulers.
  3. While philosophers have attempted to add a mature, considered metaphysic to their national faith, what little the Baspharan Church teaches about the afterlife concerns the torments of those who have offended the gods. For the pious, restful oblivion is vaguely promised, and rebirth along with the gods is hinted at.
  4. All but the most hard-line Baspharans also keep a variety of small gods close to their heart, maintaining small icons or figurines in their homes. Some of these were the tribal gods of conquered spirits, others are departed ancestors.
Other pantheons have representation in Basphara, in cavalier defiance of the ancient proclamations.
  1. Kord and the Raven Queen are imports from the Ruso/Germanic peoples to the Northeast, near Thrasc. You know the type, lot of axes, hammers, beards, mead. Quite popular among soldiers.
  2. On the island containing Sern, Pelor of the Bright Dawning presides over a small pantheon of generally loving and benevolent deities, although his flock willingly keeps itself out in the groves and fields, and under the Baspharan Prelate.
  3. Melorum has as its patron the nature and sea goddess Melora, whom the Pelorites also include in their worship. Unlike the Pelorites, Melora’s followers have resisted violently at any attempt to suppress her worship; even during the time of Carias, there were constant uprisings. The Consort of Melora now openly claims to be the city’s spiritual leader, and few see any point in trying to dispute her.
  4. Although they initially took to the overlords and blood-sacrifices quite well, the jaguar warriors of Kepua Pareyu was one of the first imperial possessions to shake off foreign rule, and Eratli (goddess of civilization) in particular has made great headway in spreading from her stepped pyramid temples to the domes and columns of Basphara.

Setting Dump page

Basphara IspEtAl